Abstract
Generative Adversarial Networks introduces a challenging problem in the field of image generation and computer vision. Generating especially 3D face images is becoming very significant and difficult. This is openings in many interesting applications including Virtual Reality, Augmented Reality, Computer games, teleconferencing, Virtual try-on, Special effect, and so on. This paper contains three sections. The first section describes the Generative Adversarial Networks. The second section describes applications and methods and finally, the last section describes the future research directions of Generative Adversarial Networks.
Original language | English |
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Title of host publication | Proceedings - 2020 IEEE International Conference on Big Data and Smart Computing, BigComp 2020 |
Editors | Wookey Lee, Luonan Chen, Yang-Sae Moon, Julien Bourgeois, Mehdi Bennis, Yu-Feng Li, Young-Guk Ha, Hyuk-Yoon Kwon, Alfredo Cuzzocrea |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 487-488 |
Number of pages | 2 |
ISBN (Electronic) | 9781728160344 |
DOIs | |
State | Published - Feb 2020 |
Event | 2020 IEEE International Conference on Big Data and Smart Computing, BigComp 2020 - Busan, Korea, Republic of Duration: 19 Feb 2020 → 22 Feb 2020 |
Publication series
Name | Proceedings - 2020 IEEE International Conference on Big Data and Smart Computing, BigComp 2020 |
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Conference
Conference | 2020 IEEE International Conference on Big Data and Smart Computing, BigComp 2020 |
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Country/Territory | Korea, Republic of |
City | Busan |
Period | 19/02/20 → 22/02/20 |
Bibliographical note
Publisher Copyright:© 2020 IEEE.
Keywords
- 3D-face-generation
- Deep-learning
- Deep-neural-network
- Generative-Adversarial-Networks
- Generator