Abstract
The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interactions. XR systems have traditionally been deployed in local environments primarily because of the need for the real-time collection of user behavioral patterns. On the other hand, these XR systems face limitations in local deployments, such as latency issues arising from factors, such as network bandwidth and GPU performance. Consequently, several studies have examined cloud-based XR solutions. While offering centralized management advantages, these solutions present bandwidth, data transmission, and real-time processing challenges. Addressing these challenges necessitates reconfiguring the XR environment and adopting new approaches and strategies focusing on network bandwidth and real-time processing optimization. This paper examines the computational complexities, latency issues, and real-time user interaction challenges of XR. A system architecture that leverages edge and fog computing is proposed to overcome these challenges and enhance the XR experience by efficiently processing input data, rendering output content, and minimizing latency for real-time user interactions.
Original language | English |
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Article number | 12477 |
Journal | Applied Sciences (Switzerland) |
Volume | 13 |
Issue number | 22 |
DOIs | |
State | Published - Nov 2023 |
Bibliographical note
Publisher Copyright:© 2023 by the authors.
Keywords
- cloud computing
- compression
- edge computing
- extended reality
- LiDAR
- point cloud
- real-time interaction