An efficient method for dynamic shadow texture generation

Kyoung Su Oh, Byeong Seok Shin

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

Original languageEnglish
Pages (from-to)671-674
Number of pages4
JournalIEICE Transactions on Information and Systems
VolumeE88-D
Issue number3
DOIs
StatePublished - 2005

Keywords

  • Depth buffer
  • Shadow
  • Shadow texture
  • Temporal coherence

Fingerprint

Dive into the research topics of 'An efficient method for dynamic shadow texture generation'. Together they form a unique fingerprint.

Cite this