Abstract
We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.
Original language | English |
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Pages (from-to) | 671-674 |
Number of pages | 4 |
Journal | IEICE Transactions on Information and Systems |
Volume | E88-D |
Issue number | 3 |
DOIs | |
State | Published - 2005 |
Keywords
- Depth buffer
- Shadow
- Shadow texture
- Temporal coherence