TY - GEN
T1 - Acceleration of terrain rendering using cube mesh
AU - Kang, Dong Soo
AU - Shin, Byeong Seok
PY - 2007
Y1 - 2007
N2 - Terrain rendering is essential to represent virtual environment in interactive applications. We have explored voxel-based terrain rendering using ray casting method. Real-time applications such as computer games and simulations require interactive fly-through or walk-through on the terrain. However, since previous approaches usually require a tremendous amount of CPU computation for view-frustum culling and level-of-detail selection, they are not suitable for those applications. We propose an accelerated terrain rendering method using GPU, which exploits a novel data structure, named Cube Mesh, for the acceleration of the voxel-based terrain rendering. In addition, we expanded the conventional PARC (Polygon Assisted Ray Casing) algorithm by applying our method to accelerate rendering performance of GPU- based terrain rendering method.
AB - Terrain rendering is essential to represent virtual environment in interactive applications. We have explored voxel-based terrain rendering using ray casting method. Real-time applications such as computer games and simulations require interactive fly-through or walk-through on the terrain. However, since previous approaches usually require a tremendous amount of CPU computation for view-frustum culling and level-of-detail selection, they are not suitable for those applications. We propose an accelerated terrain rendering method using GPU, which exploits a novel data structure, named Cube Mesh, for the acceleration of the voxel-based terrain rendering. In addition, we expanded the conventional PARC (Polygon Assisted Ray Casing) algorithm by applying our method to accelerate rendering performance of GPU- based terrain rendering method.
UR - http://www.scopus.com/inward/record.url?scp=38349035936&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-73335-5_8
DO - 10.1007/978-3-540-73335-5_8
M3 - Conference contribution
AN - SCOPUS:38349035936
SN - 9783540733348
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 71
EP - 79
BT - Virtual Reality - Second International Conference, ICVR 2007. Held as part of HCI International 2007, Proceedings
PB - Springer Verlag
T2 - 2nd International Conference on Virtual Reality, ICVR 2007
Y2 - 22 July 2007 through 27 July 2007
ER -