Abstract
To this day, active discussions and attempts were made to develop the IT foundation in order to ensure growth and advancement of the sports related industry and to ensure individual companies’ marketability and enhancement. In particular, development of the system in the current super high network in Korea that enables effective linkage and sharing of sports related information, and the system’s effective management and operation are certainly important issues. In order for the developed IT infra in Korea to act as a growth driver for the sports industry, it is important to develop structured and user-friendly information network to make an effort to connect these information networks in an integrated manner. Development and linkage of effective information network in the sports field are expected to become an important medium for satisfying diverse demands for the sports. This research seeks to propose the network for the private virtual sports information network for the development of large capacity for the sports related information based on the nation’s technological capability, for the dispersion of the specialized sports information and for the development of super-fast network.
Original language | English |
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Title of host publication | Information Science and Applications, ICISA 2016 |
Editors | Kuinam J. Kim, Nikolai Joukov |
Publisher | Springer Verlag |
Pages | 1477-1485 |
Number of pages | 9 |
ISBN (Print) | 9789811005565 |
DOIs | |
State | Published - 2016 |
Event | International Conference on Information Science and Applications, ICISA 2016 - Minh City, Viet Nam Duration: 15 Feb 2016 → 18 Feb 2016 |
Publication series
Name | Lecture Notes in Electrical Engineering |
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Volume | 376 |
ISSN (Print) | 1876-1100 |
ISSN (Electronic) | 1876-1119 |
Conference
Conference | International Conference on Information Science and Applications, ICISA 2016 |
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Country/Territory | Viet Nam |
City | Minh City |
Period | 15/02/16 → 18/02/16 |
Bibliographical note
Publisher Copyright:© Springer Science+Business Media Singapore 2016.
Keywords
- IT-based convergence interactive system
- Sports leisure culture